Credits

GeoFlag is made possible by open-source work, licensed tools, and public data. Thank you to everyone whose work is part of it.

Game development

GeoFlag was developed by Andrey at Ogo Studio using Claude Code, an AI coding assistant by Anthropic. Per Steam's guidelines, AI-powered developer tools do not require disclosure, but I believe in being open about how this game was made.

Visual assets

Character art, icons, and backgrounds were generated with Recraft under a paid commercial license. Recraft does not require attribution; I include it for transparency.

Audio

Sound effects and music were created with ElevenLabs. Music created in collaboration with ElevenLabs. One sound effect is from Kenney (CC0).

Open source

  • flag-icons by Panayiotis Lipiridis. MIT License, Copyright (c) 2013 Panayiotis Lipiridis.
  • GSAP by GreenSock. GreenSock Standard License.
  • Tauri. MIT and Apache 2.0 Licenses.

Fonts

This site uses DM Sans, Space Grotesk, and JetBrains Mono. GeoFlag's in-game display font is Fraunces. All are licensed under the SIL Open Font License 1.1.

Cartographic data

Country and territorial boundary data is derived from Natural Earth, a public domain map dataset. Boundaries follow internationally recognized standards as defined by the United Nations. Disputed territories are shown with dashed borders.

Thanks

To my daughters, who inspired this game. To the open-source community, whose generosity makes a studio like mine possible.