Credits & Attributions

Last Updated: April 2026

GeoFlag is made possible by the work of many open-source contributors and creators. This page acknowledges the third-party libraries, assets, and tools used in the game.

Software Libraries

flag-icons

Country flag SVG collection by Panayiotis Lipiridis. Used for the 154 country flag images displayed throughout the game.

Licensed under the MIT License — Copyright (c) 2013 Panayiotis Lipiridis
github.com/lipis/flag-icons

GSAP (GreenSock Animation Platform)

Animation library used for menu choreography and game-feel polish.

Licensed under the GreenSock Standard License
greensock.com/standard-license

Tauri

Framework for building cross-platform desktop applications.

Licensed under MIT and Apache 2.0 Licenses
tauri.app

Typography

DM Sans

Primary user interface typeface, designed by Colophon Foundry, Jonny Pinhorn, and Indian Type Foundry.

Licensed under the SIL Open Font License (OFL) 1.1
fonts.google.com/specimen/DM+Sans

Fraunces

Display typeface, designed by Phaedra Charles and Flavia Zimbardi at Undercase Type.

Licensed under the SIL Open Font License (OFL) 1.1
fonts.google.com/specimen/Fraunces

Visual Assets

Character illustrations, icons, and backgrounds

All character art, icons, hexagonal previews, landmark vignettes, transport vignettes, and background images were generated using Recraft AI image generation tools under a paid commercial subscription, granting full ownership and commercial use rights.

recraft.ai

Audio

Sound effects

All sound effects in GeoFlag are generated procedurally at runtime using the Web Audio API synthesizer. No third-party sampled audio is used.

Cartographic Data

Natural Earth

Country and territorial boundary data is derived from Natural Earth, a public domain map dataset created and maintained by Tom Patterson, Nathaniel Vaughn Kelso, and contributors at the North American Cartographic Information Society (NACIS).

Public Domain
naturalearthdata.com

Country and US state boundaries follow internationally recognized standards as defined by the United Nations. Disputed territories are depicted with dashed borders consistent with standard cartographic practice for contested regions.

Development Tools

GeoFlag was developed by Andrey Ogorodnikov (Ogo Studio) using Claude Code, an AI coding assistant by Anthropic. Per Steam's guidelines, AI-powered developer efficiency tools do not require disclosure, but we believe in transparency about our development process.

Special Thanks

To my daughters, who inspired this game. To the open-source community, whose generosity makes small studios like ours possible.