The GeoFlag demo is live on Steam. Before I say anything else: thank you to everyone who has wishlisted, followed Ogo Studio, or just clicked through to read this. It matters more than you know.
I want to use this first post to tell you why this game exists, because I think it changes how you'll experience it.
Somewhere in the 90s — I was maybe ten, eleven — I sat in front of a family computer playing a small geography game. I don't remember the title. What I remember is the feeling. You matched flags to countries, learned where they sat on the map, and slowly the world stopped being a blur and started becoming a place I knew. I played for hours. I had no idea at the time, but that small game quietly planted something in me. I wanted to make something like it one day.
Life happened first. Fifteen years of business — operations, leadership, scaling teams, the kind of work that sharpens you but doesn't usually involve building things you can hand to a child. I'm not a coder. For a long time that felt like a closed door. Making games is for game developers, I'd think. Not for people like me.
Then my oldest daughter Eva, who's ten now, started asking me real questions about the world. Where is Argentina? Why are some flags so similar? What's the capital of a place we'd just read about? I'd answer what I could, and what I noticed was how much she wanted to know — not from a textbook, but from something she could touch. That's when the closed door started to open.
GeoFlag is what came out of it. A geography game for curious players, built with care, designed to make the world feel like a place worth knowing. The demo on Steam right now has four modes — Map Game, Memory, Study Mode, and a Daily Challenge that refreshes every day — all set in Europe. The full game launches July 13 with 154 countries, two visual themes, characters, and a coin economy. Eva has been the first tester from day one. Many of the things you'll like about the demo exist because she tried something, made a face, and I went back to fix it.
I want to be honest with you about where I am. This is my first game. I have a background in business and a clear plan for how to ship it, but the craft of game design is something I'm learning as I go. I treat that as a challenge, not a weakness. Every problem I hit, I take time to understand it. Every decision I make, I make with the care of someone who has waited a long time for the chance to do this. The game is the work of a single person, with passion behind every part of it.
Ogo Studio is not just GeoFlag. It's the start of something I plan to keep doing for years. I want to keep updating this game based on what players actually want. I want to make more games — different genres, different ideas, all with the same care. This is step one of a long road.
If you play the demo, I'd love to hear what you think. What did you enjoy? What confused you? What would you want more of? You can leave a Steam review on the demo, post in the GeoFlag community hub, or email me directly at ogostudiogames@gmail.com. I read everything. Player feedback isn't a marketing line for me — it's how I know what to build next.
Thank you for being here for the first step.
Andrey, Ogo Studio